At the same time it’s a game which avoids going for an info dump ending instead slowly revealing the truth behind the island though snippets of information making it all the more important for the player to be constantly mindful of what any of the characters are saying as is especially true during some of the flashback scenes which enable Alex to potentially change her future depending on the player manipulating the conversation to avoid future events happening. However, when it comes to the dialogue nothing is hinted at for the player, with many of the puzzles throughout the game requiring players to remember pieces of information they have gathered from each area. Perhaps not the most engaging gaming experience if you choose to go this route but it will however earn you an achievement point / trophy. ![]() Interestingly the game can also be played with Alex not saying anything throughout the game as the other characters talk between themselves. However when it comes to the dialogue while the speech bubble options are a nice touch over the traditional bottom bar of dialogue options the timing of the dialogue can at times feel that your speaking over characters lines rather than adding to the conversation leaving it coming off more awkward that it should. Using a distinctive artistic styling alongside original art by Heather Gross it makes the game reminiscent of “Scott Pilgrim Versus the World” something only further added to by the sharp dialogue throughout the game which regardless of the path you choose to take it. The link to Telltale can also be found in the fantastic voice cast which includes Erin Yvette ( The Wolf Amongst Us / Tales From The Borderlands) and Gavin Hamnon ( The Walking Dead / Wolf Amongst Us) which will no doubt be greeted with much delight by the established fan base much like Britanni Johnson who previously voiced Angel in Borderlands 1 + 2. ![]() At the same time she also carries with her a radio which can not only be tuned into nearby spirits but also be used to pick up old radio broadcasts and even snippits of information relating to the buildings and locations on the island as well as providing clues to secrets hidden in the varies locations which Alex discovers on her journey across the island.ĭeveloped and published by Night School Entertainment, a studio made up of former “Disney” and “Telltale Games” alumni with Oxenfree being scripted by Adam Hines who previously worked as the head writer for “Tales From The Borderland” its unsurprising that this game very much has the same feel as the “Telltale Games” especially with your choices once more effecting the outcome of the game as well as more keyly the relationship which Alex has with the various group members. Players are able to control Alex’s dialogue options by selecting one of the colour coded speech bubbles which appear above her head. ![]() The game meanwhile sees you guiding Alex around the island as she attempt solve the mystery of the ghostly apparitions which continue to plague her and her friends, this is very much a dialogue and puzzle driven game which is more about building tension and a sense of creeping dread than it is about big action sequences. ![]() Things however soon take a turn for the worst when the friends accidentally open a portal to the spirit world as the group soon find themselves forced to confront ghosts from the islands past while trying to make it through the night. A supernatural thriller of a puzzle game set on an abandoned military island where Alex and her friends, along with new stepbrother Jonas, plan to hold an overnight party while she also attempts to deal with the fallout from her brother’s death.
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